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Growing trail game

Lily Wake Trail: steer a growing wake across the bay

The old trail game, retold on a calm lake. Gather lilies, bass and amber floats, let your wake grow, and keep it from tangling around itself.

Quickest runFree · no downloadSaves in your browser
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Lily Wake Trail is our quickest game and the one most likely to keep you up past bedtime. You steer the head of a wake around a grid of open water. Lilies, bass and the occasional amber float appear one at a time; glide over one and your trail grows longer behind you. The movement is smooth rather than jerky, so turns feel like steering a canoe instead of stepping across squares.

Each catch has its own value. A water lily is worth one point, a leaping bass two, and a glowing amber float five, which makes it worth a detour when it surfaces. The run ends if your wake hits the shoreline or crosses its own trail. Your best score is saved, and beating it by a single lily is surprisingly satisfying.

How to play Lily Wake Trail

  1. Choose Classic for solid shorelines, or the wrap-around mode where edges let you through and logs drift in.
  2. Swipe, or use the arrow keys or W, A, S and D, to turn the head of your wake in a new direction.
  3. Glide over lilies, bass and amber floats to collect one, two or five points and lengthen your trail.
  4. Plan your turns ahead, because the longer your trail grows, the less open water you have left.
  5. Avoid the shore in Classic, avoid birch logs in the second mode, and never cross your own wake.

Lily Wake Trail controls

Mouse / touchSwipe up, down, left or right on the stage to turn the wake in that direction.
KeyboardArrow keys or W, A, S and D turn the wake up, left, down and right.

Getting better at Lily Wake Trail

  • Hug the edges in long sweeping loops early on; it keeps the middle of the bay open for later.
  • An amber float is worth five lilies, but only chase it if the route back out is clear.
  • Never turn back on yourself in a tight space. Leave a gap at least as wide as one turn.
  • In the wrap-around mode, the far edge is a shortcut. Use it to escape when the middle crowds up.
  • Breathe between runs. Tension makes thumbs twitchy, and twitchy thumbs cut corners.

Classic shoreline or the wrap-around bay

There are two ways to play, and they feel like different evenings on the water. Classic keeps the shoreline solid all the way round: touch an edge and the run is over, so the bay itself becomes the main thing you plan around. It is tidy and strict, and the best way to learn how a long trail coils.

The second mode opens the edges. Slide off the right side and you glide back in from the left, which removes the walls but adds birch logs floating in the water as fixed obstacles. The puzzle shifts from avoiding the border to threading between logs. We like to warm up in Classic and finish the night in the wrap-around bay, where clever escapes feel especially rewarding.

Why we gave a classic game a gentle glide

The trail game is decades old, and its usual form hops from square to square. We kept the grid underneath, so the rules stay crisp, but we smoothed the drawing on top so the wake glides between cells. It sounds like a small change, yet it makes the game feel calmer to watch and fairer to play, because you can see exactly where your head is heading.

Swipes were tuned the same way. A short flick on a phone is enough to turn, and turns queue sensibly so a quick pair of swipes does what you meant. On a keyboard, arrows and WASD both work, which lets left-handed and right-handed guests settle in comfortably. It is the game we reach for on a short commute, and the one most often found open on the studio laptop.

Questions about Lily Wake Trail

A water lily is worth one point, a leaping bass two, and an amber float five. Each catch also makes your trail a little longer, so every point raises the challenge.

Crossing your own trail ends it in both modes. In Classic, touching the shoreline ends it too; in the wrap-around mode, hitting a birch log does.

Yes. Your best run is saved in your browser on the device you play on, so you can return any evening and try to beat it.